Module Database

Creating and using modules

All of the work of making and manipulating sound in The Music and Sound Design Platform occurs in modules. Modules can be added to Pedal Boards in any combination, and can be chained together in a massive variety of ways. Modules exist that make sound, manipulate sound, and others exist to make and manipulate control data.

To begin adding modules to your project, first create a new board, either by clicking the “New Pedal Board” button on the System Board, by hitting control+N (command+N on PC), or by going to the menu and navigating to “Boards -> New Board”.

A new board builds with one blank module already in place. To add more modules to a board, click either the down arrows or right arrows below and beside the empty module.

To replace a blank module with an effect, use the drop-down menu above the blank module, and select the tool that you’d like to load.

Module categories

Modules are sorted into the appropriate category for their function, so knowing where to look and what type of process you need will help you sort out and find the tool to help you get the job done. Below is a brief introduction to these categories, in order of appearance in the program:

1. Control

Control modules are typically secondary modules designed to help you control other parts of your project. They may automate the act of playing instruments, like the MIDI Arpeggiator or the MIDI Sequencer; they might allow you to design hardware interfaces, like the Hardware Mapper, or they might automate the process of controlling parameters for you, like the Automator, or the Randomator.

2. Audio Tools

These are a general assortment of tools to help yous manage audio in your project. They include audio file players, a compressor and EQ, a signal visualizer and volume control, and more.

3. Instruments

These are the signal generators in Music_SDP. They include both traditional and non-traditional ways of making music. Our Additive, A+2, annd Subtractive synthesizers cover the basics of additive, subtractive, FM, and AM synthesis, while the Choas Synthesizer, Stochastic Grains, and others delve into the more experimental sides of music making.

4. Filters

These tools manipulate audio, which can be received from your audio interface or from other modules in your project. They include traditional tools like chorus and flanger, along with some more unique tools like our personal take on the morphing filter.

5. Buffer Filters

These filters take advantage of audio buffers to make for even wilder effects. The live and file granulators can totally demolish and re-build both live and pre-recorded audio, the glitch pad allows you to scrub through your audio file to turn it into mulch, and there’s plenty more where that came from…

6. MIDI tools

These tools give us more ways to manage MIDI files for our project. The EZ MIDI player can allow us to queue up and play multiple MIDI files at one, the explorer allows us to reverse, flip, and transpose MIDI files, the recorder converts performances into recorded files, and more…

7. Utilities

These are project management tools, and include the things we need to make live easier in our signal flow. The Signal Splitter allows us to take one channel and send it to four different channels, the Meta-Box lets us load an entire pedal board into a module, and in general, these help us keep our bigger ideas under control.